2020
DOI: 10.1007/s10055-020-00428-8
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Follower behavior under stress in immersive VR

Abstract: Understanding human decision making is a key requirement to improve crowd simulation models so that they can better mimic real human behaviour. It is often difficult to study human decision making during dangerous situations because of the complexity of the scenarios and situations to be simulated. Immersive virtual reality offers the possibility to carry out such experiments without exposing participants to real danger. In the real world it has often been observed that people tend to follow others in certain … Show more

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Cited by 19 publications
(18 citation statements)
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“…The goal of our pilot experiment is to evaluate to what extent the reported levels of presence and realism are increased by using higher quality rendering of avatars against lower quality ones. Two versions of the same virtual environment from the work by Rios et al (2020) [13] have been used to run the experiment. The first version is a lower quality rendering (LQR) train station crowded with about one hundred lower quality rendering looking avatars (see Figure 4), while the second one is an improved version of the same train station with one hundred avatars with higher quality rendering (HQR) from the Rocketbox library [3] (see Figure 3).…”
Section: Methodsmentioning
confidence: 99%
“…The goal of our pilot experiment is to evaluate to what extent the reported levels of presence and realism are increased by using higher quality rendering of avatars against lower quality ones. Two versions of the same virtual environment from the work by Rios et al (2020) [13] have been used to run the experiment. The first version is a lower quality rendering (LQR) train station crowded with about one hundred lower quality rendering looking avatars (see Figure 4), while the second one is an improved version of the same train station with one hundred avatars with higher quality rendering (HQR) from the Rocketbox library [3] (see Figure 3).…”
Section: Methodsmentioning
confidence: 99%
“…Reason behind the widespread use of VR is due to its ability to visualize content and concepts and its support for immersive experience [8]. e traditional teaching mode of ideological and political education (IPE) in colleges and universities lacks innovation and only focuses on learning theoretical knowledge [9,10]. erefore, key objective of this study is how to combine new technologies with IPE so that to uplift education.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual crowd perception and interactions have also been studied in Virtual Reality, to investigate how users interact when immersed in a virtual crowd. For instance, studies explored user eye-gaze behaviours in virtual crowds or during dyadic interactions [Berton et al 2019], speed adaptations to neighbouring agents when walking with virtual characters [Rio et al 2018], following behaviours during evacuations [Ríos and Pelechano 2020], or the benefits of using haptic rendering of collisions while navigating through a dense virtual crowd .…”
Section: Related Workmentioning
confidence: 99%