2022
DOI: 10.17323/jle.2022.12855
|View full text |Cite
|
Sign up to set email alerts
|

Flipped Classroom Model For EFL/ESL Instruction in Higher Education: A Systematic Literature Review

Abstract: Background. Researchers and teaching practitioners are working on formulating instructional approaches that suit the students’ interests by incorporating the latest technology. The flipped classroom model emerges as an alternative to extend the classroom interaction, create a different atmosphere, and accommodate a meaningful and collaborative interaction in the class. Purpose. This paper aims to present a systematic review of past studies focusing on the implementation of the flipped classroom for EFL/E… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(9 citation statements)
references
References 35 publications
(167 reference statements)
0
2
0
Order By: Relevance
“…Related activities have to be integrated in lesson plain. "The lesson plan should cover learning activities not only inside but also outside the classroom" (Zain, 2022). Integrating culture into the language teaching programs has an effect on motivation of the language learners and the process of teaching and learning (Rohmani & Andriyanti, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…Related activities have to be integrated in lesson plain. "The lesson plan should cover learning activities not only inside but also outside the classroom" (Zain, 2022). Integrating culture into the language teaching programs has an effect on motivation of the language learners and the process of teaching and learning (Rohmani & Andriyanti, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…RQ4 How does gamification affect students' academic performance? Arufe-Giráldez et al [28], Arias and Mon [30], and Subhash and Cudney [33] agree that gamification positively affects students' academic performance (33%). With students being better disposed to learn, they achieved higher cognitive performance, reflected in their final grades and the development of skills and knowledge.…”
Section: Rq1 What Strategies Do Teachers Use To Incorporate Gamificat...mentioning
confidence: 99%
“…Reference Benefit [16,26,29,33] Motivation [1,16,26,33] Academic performance [16,32,33] Commitment [1,16,29] Learning outcomes [26] Motor control improvement [28] Cognitive performance [29] Participation [30] Interaction and teamwork [32] Feedback [30] Autonomy in learning [1] Mental functions, cognitive competence and cognition, attention, performance, skills, and knowledge.…”
Section: Rq1 What Strategies Do Teachers Use To Incorporate Gamificat...mentioning
confidence: 99%
“…The purpose of the rst and second phases were to develop the students 'interest loop' and 'driven creation loop'. The second phase narrowed the rst phase to sharing the interest targets in each course session with the 'learn, play, do model' (Salih, 2019;Zain, 2021;Zain et al, 2021). Then, the opportunities for the learners to participate in interest practice were enhanced by boosting their learning creation in language learning to form the driven loop.…”
Section: Implementation Of Idc English Coursementioning
confidence: 99%