This paper details findings from a collaborative research project that studied children learning to 3D print in a museum, and provides an overview of the study design to improve related future programs. We assessed young visitors' capacity to grasp the technical specificities of 3D printing, as well as their engagement with the cultural history of shoemaking through the museum's collection. Combining the museum's existing pedagogical resources with hands-on technology experiences designed by Semaphore researchers, this study enabled both researchers and museum education staff to evaluate the use of 3Ddriven curriculum and engagement materials designed for children visiting cultural heritage museums. This study raises critical questions regarding the practicality of deploying 3D media to engage young learners in museums, and this paper illuminates the challenges in developing models for children to put historical and contextual information into practice. quently, there is a scarcity of research that addresses how museums can fruitfully engage younger audiences in cultural programming through the use of emerging 3D technologies. This paper documents a collaboration between the Bata Shoe Museum in Toronto, Canada, and researchers from the Semaphore Research Cluster on Inclusive Design in Mobile Hannah Turner (hannah_turner@sfu.ca) PhD, is a Postdoctoral Fellow in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University (SFU). Gabby Resch (gabby.resch@utoronto.ca) PhD Candidate,