1970
DOI: 10.5617/nm.3068
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Flip-flopping museum objects from physical to digital – and back again. Engaging museum users through 3D scanning, 3D modelling, and 3D printing

Abstract: This article focuses on how 3D technology can support visitors’ engagement with and interpretation of museum objects by offering a movement between physical and digital experiences – a so-called “flip- flopping” process. The article is based on an observation study conducted by the author at an eight day 3D workshop organized by the Danish art museum KUNSTEN Museum of Modern Art Aalborg. The museum invited schools and private visitors, children and adults, to 3D scan two sculptures from the museum collection, … Show more

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Cited by 4 publications
(8 citation statements)
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“…Neely and Langer () argue that creative engagement can be facilitated in museums by asking visitors to directly manufacture museum content, for example by replicating objects that are unavailable to touch. Building on this, Jakobsen () has similarly argued that the 3D printer, used in a museum context, is a “fascinating technology” that engages visitors and allows them to interpret objects in novel ways (2016, 133). Following these arguments, our research suggests that children can be engaged with objects by materializing cultural‐historic information through a 3D‐driven design process.…”
Section: Discussionmentioning
confidence: 99%
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“…Neely and Langer () argue that creative engagement can be facilitated in museums by asking visitors to directly manufacture museum content, for example by replicating objects that are unavailable to touch. Building on this, Jakobsen () has similarly argued that the 3D printer, used in a museum context, is a “fascinating technology” that engages visitors and allows them to interpret objects in novel ways (2016, 133). Following these arguments, our research suggests that children can be engaged with objects by materializing cultural‐historic information through a 3D‐driven design process.…”
Section: Discussionmentioning
confidence: 99%
“…; Bilkstein ; Eisenberg ; Iversen et al. ) and (2) addresses the role of hands‐on participatory technologies in museums (Bearman ; Jakobsen ; Neely and Langer ). The intersection of these fields raises a specific question: does the use of digital fabrication technologies (e.g.…”
Section: Setting the Stage: Digital Fabrication In Museumsmentioning
confidence: 99%
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“…Through further research, it is evident that institutions understand this and are in the process of or beginning to digitize their digital media objects and collections in the creation of the "Museum 2.0" where the new museum has a change in curatorial authorship, encouraging "variability," a key quality to new media artworks, and eases the creation and visibility of the artworks (Jakobsen, 2016). Furthermore, these 2.0…”
Section: Digital Documentationmentioning
confidence: 99%
“…A Long-Term Approach for Sustainable Intervention Work better assessments of characteristics such as colors and textures, and lowers the risk of deterioration through manipulation (in the case of textile objects for example), eases the access (both to local researchers and to international ones, by including the scanned objects in online repositories) and, last but not least, expands communication via online exhibitions and virtual tours and educational programs. Museums all over the world embarked on long and sometimes time-costly efforts to render their collection accessible through modern techniques of digital scanning and visualization (Kuzminsky & Gardiner, 2012;Jakobsen, 2016;Haynes, 2018) and besides benefits related to conservation and research, other advantages may arise as seen during the Covid 19 pandemic (Milosz et al, 2022) or in cases of destruction related to natural disasters or warfare.…”
Section: Digital Technologies and Their Potential Usage In Museumsmentioning
confidence: 99%