2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) 2015
DOI: 10.1109/searis.2015.7854099
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#FIVE : High-level components for developing collaborative and interactive virtual environments

Abstract: This paper presents #FIVE (Framework for Interactive Virtual Environments), a framework for the development of interactive and collaborative virtual environments. #FIVE has been developed to answer the need for an easier and a faster conception and development of virtual reality applications. It has been designed with a constant focus on re-usability with as few hypothesis as possible on the final application in which it could be used. Whatever the chosen implementation for the Virtual Environment (VE), #FIVE … Show more

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Cited by 25 publications
(15 citation statements)
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“…In order to alleviate this content authoring issue, the models in literature allow defining a language that will specify entity features in the VR scenes, as well as possible interactions users can carry out. Several approaches exist: either UML-based (Querrec et al, 2013;Martínez, et al, 2014;Bouville et al, 2015 ;Richard et al, 2018) or ontology-based (Barot, 2014;Hervás et al, 2010;Havard et al, 2017). UML-based approaches are powerful since they use a standardized formalism used by many tools.…”
Section: Authoring Virtual Environment and Scenariosmentioning
confidence: 99%
“…In order to alleviate this content authoring issue, the models in literature allow defining a language that will specify entity features in the VR scenes, as well as possible interactions users can carry out. Several approaches exist: either UML-based (Querrec et al, 2013;Martínez, et al, 2014;Bouville et al, 2015 ;Richard et al, 2018) or ontology-based (Barot, 2014;Hervás et al, 2010;Havard et al, 2017). UML-based approaches are powerful since they use a standardized formalism used by many tools.…”
Section: Authoring Virtual Environment and Scenariosmentioning
confidence: 99%
“…The approach in itself is not dependent from any given model, as it only defines a metaphor for the creation of the scenario. However, to implement it in our tool, we choose to base the interactions on #FIVE [4], and the scenarios on #SEVEN [9]. The main advantage of both models is that they are designed to be as versatile as possible, which allows us to create a tool usable for a large range of domains.…”
Section: Scenario Authoring Toolmentioning
confidence: 99%
“…• a Petri net editor. Our plugin integrates this editor to Unity (Bouville et al, 2015) (Claude et al, 2015). Developers easily complete a pre-defined Petri net by connecting the scene graph entities and their components to it.…”
Section: The Domim Frameworkmentioning
confidence: 99%