2017
DOI: 10.1016/j.chb.2017.07.007
|View full text |Cite
|
Sign up to set email alerts
|

First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
18
0
1

Year Published

2017
2017
2021
2021

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 36 publications
(22 citation statements)
references
References 24 publications
2
18
0
1
Order By: Relevance
“…For this to happen, students from a third-grade classroom of Istituto Superiore Majorana of Palermo, Italy, a computer-science high school, supported younger peer students in building and programming educational robots. Such an approach was chosen for the well-documented positive impact of peer-mentoring on both tutors' and tutees' learning and skills development [28].…”
Section: Description Of the Interventionmentioning
confidence: 99%
“…For this to happen, students from a third-grade classroom of Istituto Superiore Majorana of Palermo, Italy, a computer-science high school, supported younger peer students in building and programming educational robots. Such an approach was chosen for the well-documented positive impact of peer-mentoring on both tutors' and tutees' learning and skills development [28].…”
Section: Description Of the Interventionmentioning
confidence: 99%
“…Os resultados obtidos foram armazenados em um banco de dados para classificação. Este trabalho utilizou métodos apresentados no trabalho de Martín-Ramos et al (2017).…”
Section: Methodsunclassified
“…Programming is widely used to teaching CT, including Scratch [14]- [21], followed by Phyton [14], [17], [18], [20], App Inventor [15], [21] Alice [22], Microsoft Kodu [22], Lego Mindstorms [22], Logo [17], C/C++ and BYOB [15]. Android programming was used in robot development [23], [24]. Other than using the available tools, some studies attempted to create new programming-based teaching tools [25]- [30], and game-based tools [31]- [33].…”
Section: Ct Educational Approachesmentioning
confidence: 99%
“…Other than using the available tools, some studies attempted to create new programming-based teaching tools [25]- [30], and game-based tools [31]- [33]. [22], [14], [17], [15], [16], [34], [18], [19], [20], [35], [36], [23], [37], [21], [24] 15 Module [38], [39], [40], [41], [42], [43], [44], [45], [46], [47], [48], In addition to teaching CT in regular classrooms, researchers have introduced afterschool activities, which called 'informal program' in this study, as an alternative to disseminate CT skills. Recently, the publication trend of studies related to infusing CT through the informal program has increased.…”
Section: Ct Educational Approachesmentioning
confidence: 99%
See 1 more Smart Citation