“…Most of the research focuses on the issues of input [39,42,49,63], technical infrastructure and display technology [27,28,43,60], and the models of collaboration and display space management [13,41]. Despite being an obvious challenge in these spaces, guiding attention beyond the immediate field of view has not been studied closely for this kind of environment (however, see [7,17]). Instead there is relevant related work in virtual environments [6,11,54,57], AR [19,20,26,35,53], outdoor and public spaces [36,47], 360 • videos [32,33,51,52], and mobile or mid-sized displays, where the first techniques to point to off-screen locations (a different problem for which similar solutions apply) were invented [5,21,22,38,64].…”