The interaction points between cinema and society constitute the subjects of cinema, and important social life issues are reflected in the language of cinema as a string of signs. By creating a dream world, which is the expression language of cinema, the message to be conveyed is tried to be placed in the audience's mind. This indicates that the main function of cinema is not just to entertain but to raise awareness. This study tries to problematize whether the South Korean production Squid Game, which has reached a significant audience recently, can be watched through Social Darwinism. In the study, the exploitation of the efforts and hopes of the weak by the strong was analyzed within the framework of Social Darwinism theory. The semiotic method was used in the research due to its suitability for its purpose, context, and basic research question. The analysis unit of the research is the South Korean TV series called Squid Game. The sample of the study was determined according to the purposive sampling technique. The research data consists of the scenes and player expressions reflected in the Social Darwinist perspective of the visual and verbal expressions in the series. Research findings show that the evolutionary laws existing among living things continue in social life in the form of Social Darwinism.