“…Videogames are considered the most popular pastime activity of the last two decades (Granic, Lobel, & Engels, 2014), with an emerging trend to their exploitation for neurorehabilitation purposes, both in cognitive and sensorimotor domains (Horne-Moyer, Moyer, Messer, & Messer, 2014), as well as for neuropsychiatric disorders (Kühn, Berna, Lüdtke, Gallinat, & Moritz, 2018). According to cross-sectional evidence in healthy individuals, videogaming induces several cognitive-behavioral effects, enhancing skills such as selective attention (Green & Bavelier, 2003), short-term memory (Boot, Kramer, Simons, Fabiani, & Gratton, 2008), spatial cognition (Greenfield, 2009), multitasking (Green & Bavelier, 2006a), task-switching (Green & Bavelier, 2012), decision-making (Green, Pouget, & Bavelier, 2010), and cognitive control (Anguera et al, 2013).…”