Instructional Techniques to Facilitate Learning and Motivation of Serious Games 2016
DOI: 10.1007/978-3-319-39298-1_5
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Fidelity and Multimodal Interactions

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Cited by 12 publications
(3 citation statements)
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“…Examining the relationship between visual components and other game components (e.g., audio, mechanics, controllers, etc.) 7 (Alexiou et al, 2020), (Poullis et al, 2019, (Kapralos et al, 2017), (Rowe et al, 2017), (Cheng et al, 2016), (Fuchs et al, 2016, (Rojas, 2014) In general, the most common subject of examination is ways to improve the visual representation in SGs with 19 papers, through evaluating visual representations for how to affect engagement or learning objectives better. The method to improve the visual design pipeline in SGs was also a common research topic with seven papers.…”
Section: Visual Design Guidelinesmentioning
confidence: 99%
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“…Examining the relationship between visual components and other game components (e.g., audio, mechanics, controllers, etc.) 7 (Alexiou et al, 2020), (Poullis et al, 2019, (Kapralos et al, 2017), (Rowe et al, 2017), (Cheng et al, 2016), (Fuchs et al, 2016, (Rojas, 2014) In general, the most common subject of examination is ways to improve the visual representation in SGs with 19 papers, through evaluating visual representations for how to affect engagement or learning objectives better. The method to improve the visual design pipeline in SGs was also a common research topic with seven papers.…”
Section: Visual Design Guidelinesmentioning
confidence: 99%
“…For example, Rojas (2014) suggests that contextual sound cues influence visual fidelity perception and perception of visual fidelity increases with contextual sound cues. Kapralos et al (2017) reported that sound could directly affect visual fidelity perception and task performance within a virtual environment. Other researchers, like Alexiou et al (2020), found that visual aesthetics positively affect learning outcomes when they are effectively combined with other narrative components.…”
Section: Visual As a Componentmentioning
confidence: 99%
“…However, one must also consider audio–visual (multimodal) interactions when combining audio–visual cues within virtual learning environments given that, for example, sound can have significant effects on performance within such environments (Cowan, Rojas, Kapralos, Moussa, & Dubrowski, 2015). Moreover, these effects are highly subjective suggesting the importance of providing some means of individualizing the user interface (Kapralos, Moussa, Collins, & Dubrowski, 2016).…”
Section: Additional Features and Placement Of Tecsmentioning
confidence: 99%