2023
DOI: 10.3390/computers12070144
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FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation

Abstract: This paper is poised to inform educators, policy makers and software developers about the untapped potential of PWAs in creating engaging, effective, and personalized learning experiences in the field of programming education. We aim to address a significant gap in the current understanding of the potential advantages and underutilisation of Progressive Web Applications (PWAs) within the education sector, specifically for programming education. Despite the evident lack of recognition of PWAs in this arena, we … Show more

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Cited by 3 publications
(2 citation statements)
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“…The rule execution times are at least 100 times smaller than those measured in the real-world for the current cloud-based FGPE gamification service installation (which are, as a matter of fact, burdened by the lag introduced by network transmission). This means that implementing the new client-side rule parser and processor in the FGPE platform should improve rather than degrade the user experience of the students who use it (which was already positive [43]), even when ignoring its most important advantage: the new functionality of interacting with the platform without a sustained Internet connection.…”
Section: Discussionmentioning
confidence: 99%
“…The rule execution times are at least 100 times smaller than those measured in the real-world for the current cloud-based FGPE gamification service installation (which are, as a matter of fact, burdened by the lag introduced by network transmission). This means that implementing the new client-side rule parser and processor in the FGPE platform should improve rather than degrade the user experience of the students who use it (which was already positive [43]), even when ignoring its most important advantage: the new functionality of interacting with the platform without a sustained Internet connection.…”
Section: Discussionmentioning
confidence: 99%
“…Gamification can be a powerful tool to increase motivation and engagement in education, but it can also be superficial if the game elements are not aligned with the learning objectives (Fuchs, 2022b). To avoid superficiality in gamification, educators must ensure that the game elements are meaningful and relevant to the learning experience (Maskeliūnas et al, 2023). By doing so, institutions and educators can create a more effective and engaging learning experience for students.…”
Section: Superficial Outcomesmentioning
confidence: 99%