Femininity as a virtual object. Interacting with the Japanese girl-machines: Shiori, Monika, Miku, and Kizuna
Magdalena Correa-Blázquez
Abstract:Since the rise of postmodern critical theory and gender related activism, femininity can be understood as a discursive phenomenon and a matter of culture. Nowadays, with everything that new communication technologies have to offer, we find ourselves living in a cultural landscape populated by pixelated girls and women with, I hypothesize, their own particular ways of displaying femininity as virtual entities. Following this hypothesis and within the framework of postmodern critical theory, this article uses a … Show more
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