“…As well, video games have the potential to improve intergroup relations by providing opportunities for intergroup contact (Adachi, Hodson, Willoughby, Blank, & Ha, 2016; Adachi, Hodson, Willoughby, & Zanette, 2015). However, video games are also known for negative effects, such as the impact of sexualized female characters on attitudes toward women (Burgess, Stermer, & Burgess, 2007; Dill, Gentile, Richter, & Dill, 2005; Downs & Smith, 2010) and the toxic environment and frequency of prejudice in online video games (Ballard & Welch, 2015; Fox & Tang, 2017; Gray, 2012; Kuznekoff & Rose, 2012; McLean & Griffiths, 2019; Ortiz, 2019; Sliwinski, 2007).…”