Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445628
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“Feeling the Sensor Feeling you”: A Soma Design Exploration on Sensing Non-habitual Breathing

Abstract: Though seemingly straightforward and habitual, breathing is a complex bodily function. Problematising the space of designing for breathing as a non-habitual act pertaining to diferent bodies or situations, we conducted a soma design exploration together with a classical singer. Refecting on how sensors could capture the impact and somatic experience of being sensed led us to develop a new sensing mechanism using shape-change technologies integrated in the Breathing Shell: a wearable that evokes a reciprocal ex… Show more

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Cited by 29 publications
(12 citation statements)
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References 62 publications
(79 reference statements)
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“…Shell [71] pushes the boundaries of biodata by materializing breathing patterns haptically, felt by the wearer as shape-change actuation. This evokes an experience of being inside another body that breathes with your own.…”
Section: Tsaknaki Et Al's Breathingmentioning
confidence: 99%
“…Shell [71] pushes the boundaries of biodata by materializing breathing patterns haptically, felt by the wearer as shape-change actuation. This evokes an experience of being inside another body that breathes with your own.…”
Section: Tsaknaki Et Al's Breathingmentioning
confidence: 99%
“…To engage with experiences of 'doing research' and 'being a researcher', I created a wearable artifact: 'The Armor of a Researcher' (short: 'The Armor'). The Armor resulted from an autobiographical soma design process (Höök et al, 2019;Tsaknaki et al, 2021) and through a Research through Design (RtD) approach, which "is a thing-making practice whose objects can offer a critique of the present and reveal alternative futures" (J. Bardzell et al, 2015, p. 2,095).…”
Section: Manifesting Experiences Through Materialsmentioning
confidence: 99%
“…I used materials to express bodily insights through material properties and sensations on the skin. Others have used physical means to express bodily phenomena, e.g., Ozaki's 'Menstruation Machine' (2010) enables the experience of menstruating to be wearable; 'Breathing Shell' makes breathing tangible (Tsaknaki et al, 2021, p. 2); 'Menarche Bits', a prototyping kit that resulted from a soma-based process, allows users to prototype body-worn technologies that make space for their experiences of menstruation (Juul Søndergaard et al, 2020); 'wear.x', a wearable, embodies experiences of migraine (Beuthel & Wilde, 2017); and 'BREATH and WARMTH', also wearables that provide representations of loneliness in remote relationships (Beuthel et al, 2021). Aligning with these examples, The Armor is a material reflection of difficult first-person experiences, similar to the one provided by Devendorf et al (2020), who propose 'Design Memoirs', designerly prototypes that narrate complex and difficult personal experiences.…”
Section: Materials On the Bodymentioning
confidence: 99%
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“…Creating custom collars allows for individual differences, however subtle, to be taken into account and for the best possible fit to be achieved. Also, a prominent theme in vocal wearables, is the exploration of the connection of the singer to their body and their body perception [5,6,67,82]. Therefore, achieving a "one-size-fits-all" collar might not be desireable, in fact it might negatively impact this theme, in masking the breadth of human body-diversity [71].…”
Section: Soft Knits For Different Bodiesmentioning
confidence: 99%