2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797869
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Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible Proxies

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Cited by 14 publications
(5 citation statements)
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“…We believe more sophisticated customized tangible devices could be more effective for certain types of tasks, such as the ones in Refs. [37][38][39] and those devices could be interesting to test in future studies. Additionally, the design space of embodiment on desktop and in VR is huge.…”
Section: Discussionmentioning
confidence: 99%
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“…We believe more sophisticated customized tangible devices could be more effective for certain types of tasks, such as the ones in Refs. [37][38][39] and those devices could be interesting to test in future studies. Additionally, the design space of embodiment on desktop and in VR is huge.…”
Section: Discussionmentioning
confidence: 99%
“…Various studies have confirmed the benefits of using 3D input devices as physical proxies. [32][33][34][35][36][37][38] Meanwhile, Hand 19 and Besanc xon et al 18 provided comprehensive reviews of such 3D devices. However, many tangible 3D input devices (e.g.…”
Section: Tangible Proxies For 3d Interactionmentioning
confidence: 99%
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“…However, when compared to an interaction technique using two mid-air input devices, the tangible box yielded higher precision and lower task accomplishment time. Using a VR HMD, Englmeier et al tested a passive tangible sphere also made of transparent acrylic [11]. They experimented with spheres of diameter 25 cm and 40 cm weighting around 1 kg and 2.4 kg, respectively.…”
Section: Passive Tangible Volumes In Vr and Armentioning
confidence: 99%
“…We thus focus on HPCDs interactions that satisfy the requirement of the two hands remaining in contact with the display. As a result, most menu and widget interaction techniques that have been designed in the context of VR and AR cannot be directly transferred to this type of HPCDs, although recent work in VR has investigated similar two-handed tangible interaction [11,48]. In addition, we focus on a spherical shape for the display because of its seamless surface and its support for the independent and continuous control of the three rotations (yaw/pitch/roll).…”
Section: Introductionmentioning
confidence: 99%