2020
DOI: 10.14687/jhs.v17i2.5769
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Features of Second Life virtual environment and evaluation within the scope of art education

Abstract: Depending on the rapid development of technology, many environments, tools and methods are being developed in the field of education and training. These innovations include education in virtual worlds and three-dimensional education technologies that we have encountered frequently in recent years. With the improvement of three-dimensional education technologies, it is known that learning is used in "3D virtual worlds". Accordingly, it is mentioned that virtual environments are used in all levels of education, … Show more

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Cited by 2 publications
(2 citation statements)
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“…Consequently, it is pointed out that virtual worlds are applied in all degrees of education, learning and teaching process e.g. the virtual world of Second Life, which is 3D online life simulating as an alternative learning environment to learners [10]. Furthermore, the utilisation of game concept can deliver a fully interactive and immersive experience to learners studying a variety of subject especially medicine and applied sciences [11].…”
Section: D Contents Applications and Related Workmentioning
confidence: 99%
“…Consequently, it is pointed out that virtual worlds are applied in all degrees of education, learning and teaching process e.g. the virtual world of Second Life, which is 3D online life simulating as an alternative learning environment to learners [10]. Furthermore, the utilisation of game concept can deliver a fully interactive and immersive experience to learners studying a variety of subject especially medicine and applied sciences [11].…”
Section: D Contents Applications and Related Workmentioning
confidence: 99%
“…SL adapted innovations that appeared on social networks: simple creation of a profile, circle of friends, opportunities for public and private distribution of messages, new media elements. All this creates an optimal environment for the development of experimental pedagogical technologies (Dadakoğlu & Aksoy, 2020).…”
Section: The First University To Open a Virtual Office On Secondlifementioning
confidence: 99%