“…More generally, surfacing 3D networks is a fundamental problem in geometric modeling. Apart from traditional CAD modeling [15,8,16,9], sketch-based interfaces [17,18,19] and sketch-based modeling techniques [20,21,22,23,24,25] have recently become increasingly popular in a range of versatile application areas. Even though normal vectors are not part of a typical sketch-based modeler output [26,17,18], recent state of the art [24] in surfacing 3D curve networks however requires estimation of normal vectors along the curve network.…”