2018
DOI: 10.1080/17483107.2018.1449019
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Feasibility of incorporating functionally relevant virtual rehabilitation in sub-acute stroke care: perception of patients and clinicians

Abstract: Incorporation of this type of functional activity game-based virtual reality intervention in the sub-acute phase of rehabilitation represents a way to transfer skills learned early in the clinical setting to real world situations. This type of intervention may lead to better integration of the upper limb into everyday activities. Implications for Rehabilitation • Use of a cognitive-motor low-cost virtual reality intervention designed to remediate arm motor impairments in sub-acute stroke is feasible, safe and … Show more

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Cited by 24 publications
(13 citation statements)
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“…6c we demonstrate role of the Eu 3? concentration for the 100-nm-thick Eu-TP films. The Eu 3? concentration was varied in these films by mixing Eu(thd) 3 and Y(thd) 3 cycles in the depositions. Very interestingly, the optimal Eu 3?…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…6c we demonstrate role of the Eu 3? concentration for the 100-nm-thick Eu-TP films. The Eu 3? concentration was varied in these films by mixing Eu(thd) 3 and Y(thd) 3 cycles in the depositions. Very interestingly, the optimal Eu 3?…”
Section: Resultsmentioning
confidence: 99%
“…Lanthanide (Ln)-based luminescent materials exhibit all of the aforementioned photon conversion processes and can be implemented for a breadth of applications, such as solar cells, lasers, displays, lighting, sensors, bioimaging, disease diagnostics and therapy, (bio)chemical analysis and security tags [1][2][3][4][5]. A majority of these applications require the luminescent material in the form of a thin film or coating.…”
Section: Introductionmentioning
confidence: 99%
“…Robotic and virtual-reality UL training technologies have been shown in trials to be as good as, or superior to, conventional supervised therapy, when used typically at least several times a week, over 2-4 months, in sessions of 30-60 minutes, achieving 300-600 repetitions per session. [44][45][46][47][48][49][50][51][52] However, in these trials, intervention sessions are generally set up and/or supervised by therapists, to encourage highintensity training and support complex equipment set up etc. 53 These aspects can be problematic when translating technologies to practice, because higher doses of training entails higher staffing requirements, offsetting their costeffectiveness.…”
Section: Discussionmentioning
confidence: 99%
“…(Colombo et al, 2007;Mihelj et al, 2012;Saposnik & Levin, 2011;Zimmerli, Jacky, Lünenburger, Riener, & Bolliger, 2013). Since a sense of real-world relevance and usefulness is also an important motivator for exercise (Demers, Chan Chun Kong, & Levin, 2019;Lewis & Rosie, 2012), some rehabilitation VEs also aim to mimic everyday activities such as cooking or shopping (Guidali et al, 2011;Laver et al, 2012). Additionally, to ensure appropriate exercise intensity (amount of movement, muscle activation, or heart rate) that is neither overwhelming nor boring for the patient, these VEs generally include intelligent difficulty adaptation algorithms that adapt the environment to the patient's skills and abilities over time (Colombo et al, 2007;Koenig et al, 2011;Zimmerli et al, 2012).…”
Section: Introductionmentioning
confidence: 99%