“…The method presented in this paper is most closely related to the FAVR approach by Waschk and Krüger [Waschk and Krüger, 2020], i.e., that many of the pixels of the frame-buffer that are sent to the VR systems do not contribute to the perception of the scene. Although the nonuniform resolution distribution of the human-visual-system is well known [Resnikoff, 1989, Valois, 2000, and the use of this phenomenon in computer graphics and visualization is known as foveated imaging [Reder, 1973, Duchowski and Çöltekin, 2007, Murphy et al, 2009, FAVR considers not only human perception but also the nonuniform lens distortion of the HMDs (see Fig.…”