2020 IEEE Visualization Conference (VIS) 2020
DOI: 10.1109/vis47514.2020.00028
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FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems

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Cited by 4 publications
(2 citation statements)
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“…The frame rates achieved by the present implementation are consistently higher than those of DVR and of other VDI rendering approaches. Further improvements, such as foveated rendering [4,33], can potentially increase them even further in the future.…”
Section: Discussionmentioning
confidence: 99%
“…The frame rates achieved by the present implementation are consistently higher than those of DVR and of other VDI rendering approaches. Further improvements, such as foveated rendering [4,33], can potentially increase them even further in the future.…”
Section: Discussionmentioning
confidence: 99%
“…The method presented in this paper is most closely related to the FAVR approach by Waschk and Krüger [Waschk and Krüger, 2020], i.e., that many of the pixels of the frame-buffer that are sent to the VR systems do not contribute to the perception of the scene. Although the nonuniform resolution distribution of the human-visual-system is well known [Resnikoff, 1989, Valois, 2000, and the use of this phenomenon in computer graphics and visualization is known as foveated imaging [Reder, 1973, Duchowski and Çöltekin, 2007, Murphy et al, 2009, FAVR considers not only human perception but also the nonuniform lens distortion of the HMDs (see Fig.…”
Section: Introductionmentioning
confidence: 99%