2001
DOI: 10.1111/1467-8659.00498
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Fast simulation and rendering techniques for fluid objects

Abstract: Movies with actions and light effects of fluid objects are aesthetically pleasing and interesting. Until now, the calculation costs of simulation and rendering of fluid objects have been very high. Using a modern PC system and appropriate methods, we achieved a time of 10‐20 seconds per frame for this application. Our system uses a full Navier‐Stokes equation solver with uniform Eulerian mesh, marching cube isosurface techniques, Catmull‐Clark subdivision surface techniques, ray tracing techniques on each vert… Show more

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Cited by 19 publications
(22 citation statements)
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“…Kunimatsu et al [2001] combined cubic semi-Lagrangian advection with a volume-of-fluid method to create near realtime animations of water. The work of Foster and Fedkiw [2001] and Enright et al [2002] addressed the mass loss inherent in semi-Lagrangian advection by coupling a level set method with particles, currently the state-of-the-art in water simulation for computer graphics.…”
Section: Related Workmentioning
confidence: 99%
“…Kunimatsu et al [2001] combined cubic semi-Lagrangian advection with a volume-of-fluid method to create near realtime animations of water. The work of Foster and Fedkiw [2001] and Enright et al [2002] addressed the mass loss inherent in semi-Lagrangian advection by coupling a level set method with particles, currently the state-of-the-art in water simulation for computer graphics.…”
Section: Related Workmentioning
confidence: 99%
“…The consolidation of the VOF method and the marching cubes algorithm used in Kunimatsu et als attempt [6], is matched with the level contour reconstruction [5], which carrying the inherent potential of handling with topological changes.…”
Section: G Level Contour Reconstruction Methodsmentioning
confidence: 99%
“…Marching cubes algorithm used in Kunimatsu et al's work [9], which maintaining the inherent capability of dealing Vol. 6, No.…”
Section: Marching Cube Algorithmmentioning
confidence: 99%
“…A simple algorithm that uses only color function has been demonstrated by Xiao et al [1997] (14) and Kunimatsu et al [2001] (15) . The following examples treated in this paper require much more accurate representation of the force.…”
Section: Precise Description Of Forcementioning
confidence: 99%