2011 Eighth International Conference Computer Graphics, Imaging and Visualization 2011
DOI: 10.1109/cgiv.2011.12
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Fast Simplification of Scanned 3D Human Body for Animation

Abstract: 3D scanned technology has found its increasing application in computer animated movie and game. Due to the over density of scanned data, simplification becomes a crucial process. Many researches have been done in mesh-based (i.e. triangulated faces) simplifications. However, few are focused on preserving the completeness of skeleton semantic. And in sharply simplification case, the losing of skeleton semantic can cause failure of skeleton based animation. Due to those problem and the time consuming of mesh rec… Show more

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“…A major component of 3D animation is 3D objects, and realistic animation requires many frames, each containing numerous vertices and triangles. Therefore, several surface simplification methods have been proposed to reduce the storage costs [10][11][12][13][14][15][16].…”
Section: Introductionmentioning
confidence: 99%
“…A major component of 3D animation is 3D objects, and realistic animation requires many frames, each containing numerous vertices and triangles. Therefore, several surface simplification methods have been proposed to reduce the storage costs [10][11][12][13][14][15][16].…”
Section: Introductionmentioning
confidence: 99%