2000
DOI: 10.1109/34.845375
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Fast, reliable head tracking under varying illumination: an approach based on registration of texture-mapped 3D models

Abstract: ÐAn improved technique for 3D head tracking under varying illumination conditions is proposed. The head is modeled as a texture mapped cylinder. Tracking is formulated as an image registration problem in the cylinder's texture map image. The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial expressions analysis, lip reading, and eye tracking. To solve the registration problem in the presence of lighting var… Show more

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Cited by 495 publications
(400 citation statements)
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References 35 publications
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“…Depending on the approach the morphing may use planar models of the face [34,29], cylindrical models of the face [27], ellipsoid models [38], 2D active appearance models based on a triangulated mesh [32], or 3D deformable models [34,5,55].…”
Section: Facial Feature Detectionmentioning
confidence: 99%
“…Depending on the approach the morphing may use planar models of the face [34,29], cylindrical models of the face [27], ellipsoid models [38], 2D active appearance models based on a triangulated mesh [32], or 3D deformable models [34,5,55].…”
Section: Facial Feature Detectionmentioning
confidence: 99%
“…A nonlinear minimization procedure is iterated until the closest possible match is found. This basic registration approach has been used in various applications such as mosaicing [51], tracking [7,65], image enhancement/super-resolution [16,23], and computer-human interfaces [10,24]. To date, most registration-based methods require off-line processing, although multi-scale techniques offer some hope for realtime performance [23,52].…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, model based tracking algorithms have received significant attention due to their good performance of handling appearance variability of the target object, such as 3D models [1], integration of shape and color [2], foreground/background models [3], kernel-based filters [4] and subspace learning models [5], [6]. The common part of these algorithms is that all of them build or learn a model of the target object at first and then use it for tracking.…”
Section: Introductionmentioning
confidence: 99%