Proceedings of Computer Animation '94
DOI: 10.1109/ca.1994.323992
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Fast ray tracing of sequences by ray history evaluation

Abstract: W e present a method t o reduce the tame needed t o render a sequence of ray traced zmages. W e exploit the temporal an,d spataal coherence between consecutive frames. The algorithm does not only inspect the am,-age plane in order t o find regions with minor changes; the object space is analysed by evaluating the so called ray history. With this method we obtain a speedup zn the range of 1.2 t o 2.8 almost without visible loss of quality. The method is more or less independent of the used ray trace algorithm a… Show more

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