2021
DOI: 10.36227/techrxiv.15082116
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Fast Quadratic Shape From Shading With Unknown Light Direction

Abstract: An algorithm is proposed that extracts 3D shape from shading information in a digital image. The algorithm assumes that there is only a single source of light producing the image, that the surface of the shape giving rise to the image is Lambertian (matte) and that its shape can be locally approximated by a quadratic function. Previous work shows that under these assumptions, robust shape from shading is possible, though slow for large images because a non-linear optimization method is applied in order to esti… Show more

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