2010 Brazilian Symposium on Games and Digital Entertainment 2010
DOI: 10.1109/sbgames.2010.33
|View full text |Cite
|
Sign up to set email alerts
|

Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 21 publications
0
0
0
Order By: Relevance
“…The proposed method is based on silhouette generation, polygonization of silhouette images, and encoding of this polygon shape. Our polygonization method is based on, but not similar to, curve and image polygonization [36], [37], [38], [39], [40], [41], [42], [43].…”
Section: The Proposed Methodsmentioning
confidence: 99%
“…The proposed method is based on silhouette generation, polygonization of silhouette images, and encoding of this polygon shape. Our polygonization method is based on, but not similar to, curve and image polygonization [36], [37], [38], [39], [40], [41], [42], [43].…”
Section: The Proposed Methodsmentioning
confidence: 99%