2006 IEEE Symposium on Interactive Ray Tracing 2006
DOI: 10.1109/rt.2006.280218
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Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic

Abstract: Construction of effective acceleration structures for ray tracing is a well studied problem. The highest quality acceleration structures are generally agreed to be those built using greedy cost optimization based on a surface area heuristic (SAH). This technique is most often applied to the construction of kd-trees, as in this work, but is equally applicable to the construction of other hierarchical acceleration structures. Unfortunately, SAH-optimized data structure construction has previously been too slow t… Show more

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Cited by 92 publications
(76 citation statements)
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References 9 publications
(14 reference statements)
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“…In order to process the sensory data, fast indexing and search capability are required. The procedure is performed by means of "pointCloud objects" from the perception with Computer Vision toolbox, which internally organizes data using a k-d tree structure [41]. After data processing, three sub-sets from experimental population were yielded for training (70% of total samples), validation (15% of total samples) and testing (15%).…”
Section: Experimental Set Upmentioning
confidence: 99%
“…In order to process the sensory data, fast indexing and search capability are required. The procedure is performed by means of "pointCloud objects" from the perception with Computer Vision toolbox, which internally organizes data using a k-d tree structure [41]. After data processing, three sub-sets from experimental population were yielded for training (70% of total samples), validation (15% of total samples) and testing (15%).…”
Section: Experimental Set Upmentioning
confidence: 99%
“…Moreover he introduced a SAH based on accelerate combined methods; using specification total 3D space will be formed. Hunt [14] also evaluated the kd-tree in fast construction issue; he anticipated the cost function of SAH by means of subsampling and piecewise function (in order two). The other experts marginally concentrated on constructing the kd-tree.…”
Section: Previous Workmentioning
confidence: 99%
“…Hunt et al [5] approximated the SAH cost function to achieve subinteractive construction with minimal degradation in tree quality. Shevtsov et al [6] developed an interactive parallel construction algorithm with a modest memory footprint on multicore CPUs.…”
Section: Related Workmentioning
confidence: 99%