2012
DOI: 10.1109/tro.2011.2172152
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Fast Humanoid Robot Collision-Free Footstep Planning Using Swept Volume Approximations

Abstract: Abstract-In this paper, we propose a novel and coherent framework for fast footstep planning for legged robots on a flat ground with 3D obstacle avoidance. We use swept volume approximations computed offline in order to considerably reduce the time spent in collision checking during the online planning phase, in which an RRT variant is used to find collision-free sequences of half-steps (produced by a specific walking pattern generator). Then, an original homotopy is used to smooth the sequences into natural m… Show more

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Cited by 102 publications
(89 citation statements)
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References 36 publications
(43 reference statements)
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“…To do so we use an approach similar to the one introduced in [5] where swept volume approximations are precomputed offline. The principle follows this remark: after the smoothing process, the final trajectory of one step or half-step of the robot depends on many parameters (smoothing parameters and parameters of the current and next half-steps), but before the smoothing, when the sequence of half-step is "raw", the trajectory of the robot locally only depends on the parameters of the current half-step.…”
Section: B Collision Detectionmentioning
confidence: 99%
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“…To do so we use an approach similar to the one introduced in [5] where swept volume approximations are precomputed offline. The principle follows this remark: after the smoothing process, the final trajectory of one step or half-step of the robot depends on many parameters (smoothing parameters and parameters of the current and next half-steps), but before the smoothing, when the sequence of half-step is "raw", the trajectory of the robot locally only depends on the parameters of the current half-step.…”
Section: B Collision Detectionmentioning
confidence: 99%
“…So what we do is that we decide a finite set of half-steps in advance (about 200), and we will use only these half-steps to produce sequences of walk. There are two types of half-steps (see [5]): upward and downward halfsteps, and roughly for N upward half-steps and N downward half-steps, it is possible to generate N × N different single steps. Thus, with only a relatively limited number of halfsteps we have a large number of available steps, so it gives us a very good expressiveness compared with methods where only 15 to 30 steps are considered [1].…”
Section: B Collision Detectionmentioning
confidence: 99%
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