Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2012
DOI: 10.1145/2159616.2159649
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Fast, effective BVH updates for animated scenes

Abstract: Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting bounding volumes around moving geometry. However, the quality of such a refitted tree can degrade rapidly if objects in the scene deform or rearrange significantly as the animation progresses, resulting in dramatic increases in rendering times and a commensurate reduction in the frame rate. The BVH could be rebuilt on every frame, but … Show more

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Cited by 37 publications
(32 citation statements)
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“…This scene has a different trend along animation with the frame rate dropping about half. Kopta' research also appears this dropping [24].…”
Section: B Dynamic Scene Testmentioning
confidence: 82%
“…This scene has a different trend along animation with the frame rate dropping about half. Kopta' research also appears this dropping [24].…”
Section: B Dynamic Scene Testmentioning
confidence: 82%
“…Ref. [12] proposed a method to efficiently extend refitting for animated scenes with tree rotations. Ref.…”
Section: Related Workmentioning
confidence: 99%
“…(5) 11 end for 12 Save contribution of pixel i in frame a 13 end for 14 end for and the intersection cached in the record of the jth neighbor. Finally we sum the weighted radiance values from records according to Eq.…”
Section: The Rendering Frameworkmentioning
confidence: 99%
“…While its traversal speed is close to the k-d tree's, the BVH has the superior construction performance [Wald et al 2007b]. It is suited for dynamic as well as incremental updates [Larsson and Akenine-Möller 2006;Kopta et al 2012]. The Bounding Interval Hierarchy (BIH) was proposed independently, with only minor differences, by three groups of researchers Woop et al 2006;Wächter and Keller 2006].…”
Section: Irregular Subdivisionsmentioning
confidence: 99%