1997
DOI: 10.1109/2945.597795
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Fast display of illuminated field lines

Abstract: A new technique for interactive vector field visualization using large numbers of properly illuminated field lines is presented. Taking into account ambient, diffuse, and specular reflection terms as well as transparency and depth cueing, we employ a realistic shading model which significantly increases quality and realism of the resulting images. While many graphics workstations offer hardware support for illuminating surface primitives, usually no means for an accurate shading of line primitives are provided… Show more

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Cited by 61 publications
(35 citation statements)
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References 20 publications
(15 reference statements)
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“…Streamlines can be illuminated using a Phong illumination model and replacing the missing surface normals with planes of possible normals which are orthogonal to the streamline. The technique can be implemented efficiently in hardware by precomputing a texture which encodes the illumination obtained for different view points, light directions and tangents of the streamline [6]. An alternative way to illuminate streamlines is to create streamtubes by fitting a thin Gouraud shaded cylinder around them.…”
Section: Methodsmentioning
confidence: 99%
“…Streamlines can be illuminated using a Phong illumination model and replacing the missing surface normals with planes of possible normals which are orthogonal to the streamline. The technique can be implemented efficiently in hardware by precomputing a texture which encodes the illumination obtained for different view points, light directions and tangents of the streamline [6]. An alternative way to illuminate streamlines is to create streamtubes by fitting a thin Gouraud shaded cylinder around them.…”
Section: Methodsmentioning
confidence: 99%
“…While the illuminated field lines technique [13] can help determine the shading of a field line, it is less effective to accurately interpret the spatial relationships between similarly oriented adjacent or overlapping lines, as pointed out in [1]. In particular, thin lines could look artificial because the texture does not vary sideways across the width of the lines.…”
Section: Illuminationmentioning
confidence: 99%
“…Their idea consists in introducing an additional control parameter in the standard Blinn-Phong shading model that allows for a smooth transition between shading models associated with line and surface objects respectively. In that way regions of linear anisotropy are shaded like illuminated streamlines [112] and regions of planar anisotropy are shaded like surfaces, while intermediate anisotropy types are shaded according to a combination of these two extrema. Moreover this method can be combined with a shading based on the gradient of an opacity function alone, which ensures a consistent shading across a feature of interest.…”
Section: Volume Renderingmentioning
confidence: 99%