2020
DOI: 10.1049/ipr2.12021
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Fast depth intra coding based on texture feature and spatio‐temporal correlation in 3D‐HEVC

Abstract: To alleviate the computation burden of the depth intra coding in 3D‐HEVC, a complexity reduction scheme based on texture feature and spatio‐temporal correlation is proposed. Firstly, a maximum splitting depth layer decision algorithm is proposed to reduce unnecessary splitting depth layer of the coding tree unit utilising the information of the previous encoded I frame in the same view. Secondly, a new texture complexity model is built by pixel‐based statistical method combined with edge detection. Based on th… Show more

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Cited by 2 publications
(3 citation statements)
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References 39 publications
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“…Ref. [19] proposed a fast algorithm for diminishing complexity based on texture features and spatiotemporal correlation, using a combination of pixel-based statistical methods and edge detection to establish a new texture complexity model, based on which CUs are categorized into smooth, texture, and edges. After that, an early termination of the CU partitioning algorithm for smoothing blocks was proposed aiming to eliminate superfluous CUs.…”
Section: Fast Algorithm Based On Heuristicmentioning
confidence: 99%
“…Ref. [19] proposed a fast algorithm for diminishing complexity based on texture features and spatiotemporal correlation, using a combination of pixel-based statistical methods and edge detection to establish a new texture complexity model, based on which CUs are categorized into smooth, texture, and edges. After that, an early termination of the CU partitioning algorithm for smoothing blocks was proposed aiming to eliminate superfluous CUs.…”
Section: Fast Algorithm Based On Heuristicmentioning
confidence: 99%
“…Li et al. [13] proposed a fast depth intra coding scheme to reduce computation complexity using texture feature and spatio‐temporal correlation in 3D‐HEVC. CU block would be classified into smooth, texture or edge block according to its texture feature, and early termination was introduced to reduce compression complexity.…”
Section: Related Workmentioning
confidence: 99%
“…The algorithm used texture partition of CTUs to predict the depth, while using texture direction to reduce the number of candidate modes for the RDO process. Li et al [13] proposed a fast depth intra coding scheme to reduce computation complexity using texture feature and spatio-temporal correlation in 3D-HEVC. CU block would be classified into smooth, texture or edge block according to its texture feature, and early termination was introduced to reduce compression complexity.…”
Section: Fast Algorithms For Hevcmentioning
confidence: 99%