2016
DOI: 10.1109/jdt.2016.2553440
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Fast Computer-Generated Hologram Generation Method for Three-Dimensional Point Cloud Model

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Cited by 49 publications
(18 citation statements)
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References 26 publications
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“…The red, green, blue, and depth (RGB-D) image method represents a 3-D scene by composing sectional or layered color 2-D images at different depths. [85][86][87] Each RGB-D image is a set of color 2-D and depth images. We can obtain RGB-D images using commercially available RGB-D cameras, such as the Microsoft Kinect.…”
Section: Other Methodsmentioning
confidence: 99%
“…The red, green, blue, and depth (RGB-D) image method represents a 3-D scene by composing sectional or layered color 2-D images at different depths. [85][86][87] Each RGB-D image is a set of color 2-D and depth images. We can obtain RGB-D images using commercially available RGB-D cameras, such as the Microsoft Kinect.…”
Section: Other Methodsmentioning
confidence: 99%
“…There are mainly two types of CGHs, point-based and Fourier-transform-based (also called polygon-based). [4][5][6] Both generally involve a huge amount of computations; thus, computational reduction has been a main research topic in this field. However, the point-based method further suffers from the high computational complexity as shown in Eq.…”
Section: Introductionmentioning
confidence: 99%
“…Several software-based [5][6][7][8][9][10][11][12] and hardware-based [13][14][15][16][17][18][19] methods were proposed to reduce the computational complexity. Software-based methods have tried to store the CGH computation results in a look-up table in advance, 7,8 recursively generate the intensities of the rest using the precalculated values of neighbor or particular CGH pixels, 9,10 and reduce the CGH computation using a cosine approximation algorithm, 11 an effective diffraction area recording method, 12 a layered model, 5 or a patch model.…”
Section: Introductionmentioning
confidence: 99%
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“…Based on these inspirations, a new method of holographic VR/AR display is proposed. In contrast to the conventional hologram computation method such as point cloud-based, layer-based, and triangular mesh-based algorithms [14][15][16][17][18][19], a faster hologram computation method is developed.…”
mentioning
confidence: 99%