“…Then, once the data points are stored in such blocks, an optimized searching technique is applied to detect the nearest neighbor points, thus enabling us to carry out a suitable choice of tetrahedra for 3D interpolation. Similar techniques were also studied in [7,4,5] in the context of partition of unity methods combined with the use of local radial basis functions, and suitably adapted to 2D interpolation via triangular Shepard interpolants [6]. Note that in this work we present the tetrahedral Shepard method and the related theoretical results for a generic domain Ω ⊂ R 3 .…”
Section: Introductionmentioning
confidence: 94%
“…, m and i / ∈ {j 1 , j 2 , j 3 , j 4 }. Moreover, they form a partition of unity, that is m j=1 B µ,j (x) = 1 (6) and consequently, for each i = 1, . .…”
Section: M and Let Us Assume That The Set {Vmentioning
confidence: 99%
“…, x n } in a compact convex domain Ω ⊂ R 2 . If the data points are scattered, that is they have not any structure, the triangular Shepard method [14] can be applied efficiently [6] to approximate and interpolate the target function f : Ω → R. This scheme has been introduced by Little in 1983 in light of some drawbacks of the more known Shepard method (see [16] for the original paper or [8] to get acquainted with some strategies to overcome them) and uses the same idea of combining in a convex way some values obtainable from the data f (x i ).…”
Section: Introductionmentioning
confidence: 99%
“…These triangulations are determined by minimizing the bound of the error of the linear interpolant on the vertices of the triangle, chosen in a set of nearby nodes. For such kind of triangulations the block-based partitioning structure procedure introduced in [7] can be easily applied to make the method very fast [6].…”
In this paper we present a trivariate algorithm for fast computation of tetrahedral Shepard interpolants. Though the tetrahedral Shepard method achieves an approximation order better than classical Shepard formulas, it requires to detect suitable configurations of tetrahedra whose vertices are given by the set of data points. In doing that, we propose the use of a fast searching procedure based on the partitioning of domain and nodes in cubic blocks. This allows us to find the nearest neighbor points associated with each ball that need to be used in the 3D interpolation scheme. Numerical experiments show good performance of our interpolation algorithm.
“…Then, once the data points are stored in such blocks, an optimized searching technique is applied to detect the nearest neighbor points, thus enabling us to carry out a suitable choice of tetrahedra for 3D interpolation. Similar techniques were also studied in [7,4,5] in the context of partition of unity methods combined with the use of local radial basis functions, and suitably adapted to 2D interpolation via triangular Shepard interpolants [6]. Note that in this work we present the tetrahedral Shepard method and the related theoretical results for a generic domain Ω ⊂ R 3 .…”
Section: Introductionmentioning
confidence: 94%
“…, m and i / ∈ {j 1 , j 2 , j 3 , j 4 }. Moreover, they form a partition of unity, that is m j=1 B µ,j (x) = 1 (6) and consequently, for each i = 1, . .…”
Section: M and Let Us Assume That The Set {Vmentioning
confidence: 99%
“…, x n } in a compact convex domain Ω ⊂ R 2 . If the data points are scattered, that is they have not any structure, the triangular Shepard method [14] can be applied efficiently [6] to approximate and interpolate the target function f : Ω → R. This scheme has been introduced by Little in 1983 in light of some drawbacks of the more known Shepard method (see [16] for the original paper or [8] to get acquainted with some strategies to overcome them) and uses the same idea of combining in a convex way some values obtainable from the data f (x i ).…”
Section: Introductionmentioning
confidence: 99%
“…These triangulations are determined by minimizing the bound of the error of the linear interpolant on the vertices of the triangle, chosen in a set of nearby nodes. For such kind of triangulations the block-based partitioning structure procedure introduced in [7] can be easily applied to make the method very fast [6].…”
In this paper we present a trivariate algorithm for fast computation of tetrahedral Shepard interpolants. Though the tetrahedral Shepard method achieves an approximation order better than classical Shepard formulas, it requires to detect suitable configurations of tetrahedra whose vertices are given by the set of data points. In doing that, we propose the use of a fast searching procedure based on the partitioning of domain and nodes in cubic blocks. This allows us to find the nearest neighbor points associated with each ball that need to be used in the 3D interpolation scheme. Numerical experiments show good performance of our interpolation algorithm.
“…Most researchers have investigated surface interpolation based on triangulations of scattered data and there are several scattered data fitting techniques, such as the Delaunay triangulation method [1], radial basis function (RBF) [2], and moving least square (MLS) [3]. Very recently, new techniques for interpolating scattered data have been developed [1,4,5], which can be implemented in fast algorithms [6].…”
This paper discusses scattered data interpolation by using cubic Timmer triangular patches. In order to achieve C1 continuity everywhere, we impose a rational corrected scheme that results from convex combination between three local schemes. The final interpolant has the form quintic numerator and quadratic denominator. We test the scheme by considering the established dataset as well as visualizing the rainfall data and digital elevation in Malaysia. We compare the performance between the proposed scheme and some well-known schemes. Numerical and graphical results are presented by using Mathematica and MATLAB. From all numerical results, the proposed scheme is better in terms of smaller root mean square error (RMSE) and higher coefficient of determination (R2). The higher R2 value indicates that the proposed scheme can reconstruct the surface with excellent fit that is in line with the standard set by Renka and Brown’s validation.
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