2020
DOI: 10.1109/tvcg.2019.2909875
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Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis

Abstract: Many materials combine a refractive boundary and a participating media on the interior. If the material has a low opacity, single scattering effects dominate in its appearance. Refraction at the boundary concentrates the incoming light, resulting in an important phenomenon called volume caustics. This phenomenon is hard to simulate. Previous methods used point-based light transport, but attributed point samples inefficiently, resulting in long computation time. In this paper, we use frequency analysis of light… Show more

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Cited by 4 publications
(3 citation statements)
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References 17 publications
(55 reference statements)
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“…Recently, Liang et al [29] introduced frequency analysis theory to single scattering computation in PBGI. Since single scattering is usually highfrequency, and a large number of volume samples are required to produce sharp volumetric caustics, they proposed to use covariance tracing of the volume samples and then adjust the kernel size for single scattering computation, resulting in higher quality with fewer volume samples.…”
Section: Point Based Methodsmentioning
confidence: 99%
“…Recently, Liang et al [29] introduced frequency analysis theory to single scattering computation in PBGI. Since single scattering is usually highfrequency, and a large number of volume samples are required to produce sharp volumetric caustics, they proposed to use covariance tracing of the volume samples and then adjust the kernel size for single scattering computation, resulting in higher quality with fewer volume samples.…”
Section: Point Based Methodsmentioning
confidence: 99%
“…Later, a GPU version of the method was implemented, which achieved real-time frame rates with up to 50 million particles [80]. Furthermore, [81] extended the original offline method in single scattering cases by transforming the angle dependent light transport values from RGB-angle space into the frequency domain with a covariance matrix eigenvector representation. They adopted the idea from [82] where surface and participating media events, such as free space transport and reflections, altered the covariance space eigenvectors with an appropriate matrix transformation.…”
Section: Scattering Radiancementioning
confidence: 99%
“…Standard operations on light transport, such as transport in free space or reflection, Fig. 2 The local light field is defined as a 4D function around the central ray (ω), parameterized by two spatial coordinates (δx and δy) and two angular coordinates (δ θ and δ φ ) [18].…”
Section: Light Transport Covariance In Path Spacementioning
confidence: 99%