Proceedings of the 2004 Eurographics/Acm SIGGRAPH Symposium on Geometry Processing 2004
DOI: 10.1145/1057432.1057450
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Fast collision detection between massive models using dynamic simplification

Abstract: We present a novel approach for collision detection between large models composed of tens of millions of polygons. Each model is represented as a clustered hierarchy of progressive meshes (CHPM

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Cited by 37 publications
(14 citation statements)
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“…The detailed feature shape of the interfered mesh can be preserved by implementing t-FFD, and drastic progress of the computational speed can be expected.  Implementation of efficient mesh interference detection; In the proposal method, the mesh interference is detected in a round-robin, so the computational speed can be progressed by using conventional efficient methods [15][16][17].  Implementation of the sophisticated user interface of the system…”
Section: Discussionmentioning
confidence: 99%
“…The detailed feature shape of the interfered mesh can be preserved by implementing t-FFD, and drastic progress of the computational speed can be expected.  Implementation of efficient mesh interference detection; In the proposal method, the mesh interference is detected in a round-robin, so the computational speed can be progressed by using conventional efficient methods [15][16][17].  Implementation of the sophisticated user interface of the system…”
Section: Discussionmentioning
confidence: 99%
“…Approximate collision detection is supported during edition and dragging of the selected objects in a hierarchical way (see Figure 4, bottom). This is reminiscent of [YSLM04] in that bounding boxes are rotated with the objects. However, we deal with relatively simple objects and are therefore able to construct the collision hierarchy for the selected objects on the fly, instead of requiring a long pre-process.…”
Section: Visualization and Interactive Scene Editingmentioning
confidence: 99%
“…The method used in this paper follows an efficient two-step collision detection process, which can be considered a simple example of a multiresolution static collision detection algorithm [20]. In this case, only two levels of detail are used: bounding box level and detailed mesh level.…”
Section: A Human Kinematics Filtermentioning
confidence: 99%