Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques 1990
DOI: 10.1145/97879.565650
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Fast animation and control of nonrigid structures

Abstract: We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used to connect non-rigid pieces to each other, forming complex models. Constraints also provide motion control, allowing model points to be moved accurately along specified trajectories. The use of deformations that are linear in the state of the system causes the constraint matrices to be constant. Pre-inverting these matrices therefore… Show more

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Cited by 115 publications
(76 citation statements)
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“…Geometrically based modal deformations can be constructed using quadratic polynomials of vertex rest positions [Witkin and Welch 1990]. Unlike linear modes (or nonlinear extensions), such modes vary smoothly, even across small geometric gaps.…”
Section: Resultsmentioning
confidence: 99%
“…Geometrically based modal deformations can be constructed using quadratic polynomials of vertex rest positions [Witkin and Welch 1990]. Unlike linear modes (or nonlinear extensions), such modes vary smoothly, even across small geometric gaps.…”
Section: Resultsmentioning
confidence: 99%
“…For instance, simulation of a 10 cm long naturally straight hair strand using the algorithm given in [Hou et al 1998] remained unstable even with 200 nodes and a time step as low as 10 −5 s. The stiffness problems in nodal methods have been analyzed in depth by [Baraff and Witkin 1992] who promoted the use of Lagrangian deformable models (sometimes called 'global models' as opposed to nodal ones). This is indeed the approach we used above to derive the Super-Helix model, in the same spirit as [Witkin and Welch 1990;Baraff and Witkin 1992;Qin and Terzopoulos 1996].…”
Section: Super-helices For Solving the Kirchhoff Equationsmentioning
confidence: 91%
“…We use empirical simulation bases, obtained by applying Principal Component Analysis (PCA) to data computed using a full offline simulator. Model reduction can also employ pre-determined global bases, such as low-order polynomial or super-quadric deformation fields [Witkin and Welch 1990;Metaxas and Terzopoulos 1992]. In computer graphics, real-time forward simulations have also been achieved using multi-resolution methods [Debunne et al 2001;Capell et al 2002;Grinspun et al 2002], or by driving detailed rendering meshes with coarse simulations [Faloutsos et al 1997;Müller and Gross 2004].…”
Section: Related Workmentioning
confidence: 99%