Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '95 1995
DOI: 10.1145/218380.218448
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Fast and resolution independent line integral convolution

Abstract: Line Integral Convolution (LIC) is a powerful technique for generating striking images and animations from vector data. Introduced in 1993, the method has rapidly found many application areas, ranging from computer arts to scientific visualization. Based upon locally filtering an input texture along a curved stream line segment in a vector field, it is able to depict directional information at high spatial resolutions.We present a new method for computing LIC images. It employs simple box filter kernels only a… Show more

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Cited by 236 publications
(160 citation statements)
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“…where T stands for an input noise texture, k denotes the filter kernel, s is an arc length used to parameterize the streamline curve, and L represents the filter kernel length (Laramee et al, 2004a;Stalling and Hege, 1995). The result of this convolution is streaks in the texture in the direction of the local flow field.…”
Section: Background and Key Developmentsmentioning
confidence: 99%
See 1 more Smart Citation
“…where T stands for an input noise texture, k denotes the filter kernel, s is an arc length used to parameterize the streamline curve, and L represents the filter kernel length (Laramee et al, 2004a;Stalling and Hege, 1995). The result of this convolution is streaks in the texture in the direction of the local flow field.…”
Section: Background and Key Developmentsmentioning
confidence: 99%
“…1 The visualization of swirl motion at the inner boundary surface of a combustion chamber from an automotive engine cylinder: (left) geometric flow visualization using streamlines, and (right) texture-based flow visualization, both being used in combination with velocity magnitude color-map. (Cabral and Leedom, 1993;Stalling and Hege, 1995). Texture-based visualizations avoid the seeding problem associated with geometric techniques.…”
Section: Introductionmentioning
confidence: 99%
“…The timing results presented in [11] indicate that 4.6 seconds are needed for the generation a similar LIC texture on slightly slower hardware using the acceleration techniques described in the paper. This would suggest that LIC is slightly faster than spot noise.…”
Section: Performance Comparisonmentioning
confidence: 95%
“…Several ways have been proposed to speed up the algorithms. In the algorithm for LIC proposed by Stalling and Hege [11] the algorithm consists of two steps. In the first step stream lines are calculated and in the second step the convolution is carried out by successive processing of pixels along streamlines where results are reused.…”
Section: Performance Comparisonmentioning
confidence: 99%
“…Textures, such as line integral convolution (LIC), have traditionally been used to visualize vector fields for the purpose of analyzing the * e-mail: urness@cs.umn.edu form and behavior of flow and to infer the underlying behavior of experimentally-generated flow fields [1,3]. The use of textures allows for a consistent and highly-detailed representation of a vector field allowing an observer to both analyze and better understand the dynamics of fluid flow.…”
Section: Visualizationmentioning
confidence: 99%