2000
DOI: 10.1007/pl00013396
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Fast and intuitive generation of geometric shape transitions

Abstract: We describe a novel method for continuously transforming two triangulated models of arbitrary topology into each other. Equal global topology for both objects is assumed. However, extensions for genus changes during metamorphosis are provided. The proposed method addresses the major challenge in 3D metamorphosis, namely, specifying the morphing process intuitively with minimal user interaction and sufficient detail. Corresponding regions and point features are interactively identified. These regions are parame… Show more

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Cited by 83 publications
(71 citation statements)
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“…Existing concepts and techniques aim at morphing one shape into another shape by concentrating on the shape itself, i.e., trying to stretch, compress and bend one shape into another shape over a given time period and in a realistic fashion (e.g., [13][14][15]). These works are not designed for the geographic information (GI) and mapping scientific fields, but rather to real-time virtual reality and animation in general.…”
Section: Related Workmentioning
confidence: 99%
“…Existing concepts and techniques aim at morphing one shape into another shape by concentrating on the shape itself, i.e., trying to stretch, compress and bend one shape into another shape over a given time period and in a realistic fashion (e.g., [13][14][15]). These works are not designed for the geographic information (GI) and mapping scientific fields, but rather to real-time virtual reality and animation in general.…”
Section: Related Workmentioning
confidence: 99%
“…Polygonal representations can be morphed by interpolating the locations of the surface points [4,72,108,189]. Implicit surfaces (i.e.…”
Section: Volume-based As Opposed To Polygon-based or Implicit Morphingmentioning
confidence: 99%
“…Because mesh segmentation is an important step towards model understanding, so it has become a key ingredient in many research problems such as skeleton extraction (Biasotti et al, 2003,Katz andTal, 2003), texture mapping (Sheffer et al, 2006), deformation , Zockler et al, 2000, simplification (Cohen-Steiner et al, 2004), compression (Zuckerberger et al, 2002), etc.…”
Section: Introductionmentioning
confidence: 99%