2016
DOI: 10.1117/1.jei.25.4.043002
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Fast and exact method for computing a stack of images at various focuses from a four-dimensional light field

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Cited by 3 publications
(5 citation statements)
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“…Unfortunately, the process of taking Fourier transforms, interpolating for slicing, and then taking inverse transforms introduces significant computational overhead, making FSP unsuitable for real-time rendering. This assumption was confirmed by Mhabary et al [21], who have worked to advance FSP by employing a fractional Fourier transform. However, the authors conclude that the integral projection operator in the spatialdomain is faster when computing only a single refocused image from a lightfield.…”
Section: A Backgroundmentioning
confidence: 66%
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“…Unfortunately, the process of taking Fourier transforms, interpolating for slicing, and then taking inverse transforms introduces significant computational overhead, making FSP unsuitable for real-time rendering. This assumption was confirmed by Mhabary et al [21], who have worked to advance FSP by employing a fractional Fourier transform. However, the authors conclude that the integral projection operator in the spatialdomain is faster when computing only a single refocused image from a lightfield.…”
Section: A Backgroundmentioning
confidence: 66%
“…An early attempt at high-performance rendering was based on the projection slice theorem, which rendered images with lower-dimensional slices of the lightfield in the Fourier domain [3], [21]. This procedure is also known as Fourier Slice Photography (FSP).…”
Section: Introductionmentioning
confidence: 99%
“…The fidelity advantage of our method was demonstrated in Ref. 26. Here we focused on a computational load comparison.…”
Section: Discussionmentioning
confidence: 96%
“…In Ref. 26 we demonstrate that our method outperform FPS approximately 14dB in the PSNR value. Figures 5-7 summarize the computational burden benchmark results.…”
Section: Comparison Between the Refocusing Methodsmentioning
confidence: 95%
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