International 2005 Computer Graphics
DOI: 10.1109/cgi.2005.1500414
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Fast and exact direct illumination

Abstract: Rendering high quality soft shadows from area light sources is necessary to increase the level of realism. Quality soft shadows are closely related to the visibility computation.An accurate visibility inforniation will improve the shadows realism. However, this remains a challenging problem since even smal1 visibility approximations can lead to unacceptable errors in a picture. We propose a new approach to this problem, based on an exact visibility pre-computation, done in the Plucker space. It takes advantage… Show more

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Cited by 6 publications
(10 citation statements)
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“…Using our visibility framework, the soft shadows quality is optimal, whatever the zooming is, since the visibility queries are exact. It is worth underlying that we were not able to precompute correctly the visibility on the Panther scene using a non-minimal polytope like in [13] or [10]: Because of numerical instabilities, errors occur in the visibility data, leading to visual artifacts in soft shadows. Using the minimal polytope, we avoid to perform useless CSG operations, improving robustness.…”
Section: Resultsmentioning
confidence: 99%
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“…Using our visibility framework, the soft shadows quality is optimal, whatever the zooming is, since the visibility queries are exact. It is worth underlying that we were not able to precompute correctly the visibility on the Panther scene using a non-minimal polytope like in [13] or [10]: Because of numerical instabilities, errors occur in the visibility data, leading to visual artifacts in soft shadows. Using the minimal polytope, we avoid to perform useless CSG operations, improving robustness.…”
Section: Resultsmentioning
confidence: 99%
“…Thanks to this formalism, we prove a major theorem on the representation of a set of lines by a convex polytope. Next, we propose a generalization of Mora's work [10], into a ndimensional visibility framework. Finally, as an application, we explain how it can be used to compute very high quality soft shadows.…”
Section: Toward a Global Visibility Frameworkmentioning
confidence: 99%
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“…The two first practicable algorithms are provided by Nirenstein et al [25] and Bittner [26] (see [27] for details about the differences between the two solutions), and further improved by Haumont et al [28] and Mora et al [29] respectively.…”
Section: Exact From Polygon Visibilitymentioning
confidence: 99%