Proceedings of the 1999 Symposium on Interactive 3D Graphics 1999
DOI: 10.1145/300523.300531
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Fast and effective stripification of polygonal surface models

Abstract: A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a triangulation of a polygonal surface model in order to be able to transmit and render it efficiently. The goal is to take a given polygonal surface model, whose facets are given by (possibly multiply-connected) polygons, triangulate its facets, and then decompose the triangulation into a small number of "tristrips," each of which has its connectivity stored implicitly in the ordering of the data points. We deve… Show more

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Cited by 49 publications
(42 citation statements)
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“…As mentioned above, we note that the basic problem of finding an optimal set of triangle strips for a given triangulation is NP-complete [13,15], and a large body of work has addressed the problem of heuristics to minimize the number of triangle strips for static triangle meshes [1,16,2,37,22,34,35]. Provably good and high-quality triangle strips have been reported in [37] and the Tunneling approach [34].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…As mentioned above, we note that the basic problem of finding an optimal set of triangle strips for a given triangulation is NP-complete [13,15], and a large body of work has addressed the problem of heuristics to minimize the number of triangle strips for static triangle meshes [1,16,2,37,22,34,35]. Provably good and high-quality triangle strips have been reported in [37] and the Tunneling approach [34].…”
Section: Related Workmentioning
confidence: 99%
“…Provably good and high-quality triangle strips have been reported in [37] and the Tunneling approach [34]. For real-time, continuously adaptive multiresolution meshes [27], it is much more important to compute a reasonably good set of triangle strips fast than to compute the optimal solution.…”
Section: Related Workmentioning
confidence: 99%
“…Speckmann and Snoeyink [35] have computed the triangle strips for triangulated irregular networks by creating a spanning tree of the dual graph of the TIN and then traversing the tree in a modified depth-first fashion. More recently, Xiang et al [40] have presented a triangle stripping algorithm that computes a spanning tree of the dual graph of a triangulation, partitions this tree into triangle strips, and then concatenates these triangle strips into larger strips. Within computational geometry, interest has focused on constructing and recognizing Hamiltonian and sequential triangulations.…”
Section: A Brief Survey Of Triangle Strips and Related Data-structuresmentioning
confidence: 99%
“…Most stripification algorithms use a greedy technique to incrementally grow the strips [3,11], possibly followed by local optimizations to increase the strip length [15,13]. An exception is [14], which takes quadrilateral meshes as its input, and then appropriately splits them into triangles before constructing a hamiltonian triangle strip.…”
Section: Introductionmentioning
confidence: 99%