Proceedings of the Twenty-Sixth Annual ACM Symposium on Theory of Computing - STOC '94 1994
DOI: 10.1145/195058.195451
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Fast algorithms for finding randomized strategies in game trees

Abstract: Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the different players. The standard approach to finding such strategies in games with imperfect information is, in general, computationally intractable. The approach is to generate the normal form of the game (the matrix containing the payoff for each strategy combination), and then solve a linear program (LP) or a linear complementarity problem (L… Show more

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Cited by 96 publications
(107 citation statements)
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“…However, the conversion from extensive to normal form incurs an exponential blowup in the size of the representation. Koller, Megiddo and von Stengel [8] showed how to use sequence form representation to efficiently compute minimax strategies for two-player extensive-form zero-sum games with imperfect information but perfect recall. The minimax strategies can be found from the sequence form by solving a linear program of size linear in the size of the game tree, avoiding the conversion to normal form altogether.…”
Section: Discussionmentioning
confidence: 99%
“…However, the conversion from extensive to normal form incurs an exponential blowup in the size of the representation. Koller, Megiddo and von Stengel [8] showed how to use sequence form representation to efficiently compute minimax strategies for two-player extensive-form zero-sum games with imperfect information but perfect recall. The minimax strategies can be found from the sequence form by solving a linear program of size linear in the size of the game tree, avoiding the conversion to normal form altogether.…”
Section: Discussionmentioning
confidence: 99%
“…Computer science researchers have proposed a number of algorithms for computing Nash equilibria (e.g., [22,23,26]) or sequential equilibria (e.g., [20,29]). However, these algorithms are not applicable in solving bargaining games since they only consider finite strategy space rather than continuous strategy space considered in this paper.…”
Section: Existing Solutions In Literaturementioning
confidence: 99%
“…We mimic the derivation of Koller, Megiddo and von Stengel (1994) for the unperturbed case. If G is a zero-sum game, so is G(ǫ), and so the set of Nash equilibria of G(ǫ) is the Cartesian product of the sets of minimax strategies for each of the two players.…”
Section: Perturbed Gamesmentioning
confidence: 99%
“…Instead, the linear complementarity program they devise has roughly the same number of variables and constraints as the number of information sets of the game considered and can therefore be used in practice to solve rather large games. For the case of zero-sum games, Koller, Megiddo and von Stengel (1994) gave a variant of their algorithm based on linear programming rather than linear complementarity programming. This version of the algorithm is motivated by the fact that linear programs are more efficiently solvable than linear complementarity programs, both in theory and in practice.…”
mentioning
confidence: 99%