2018
DOI: 10.1007/978-3-030-04028-4_42
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Faoladh: A Case Study in Cinematic VR Storytelling and Production

Abstract: Portraying traditional cinematic narratives in virtual reality (VR) is an emerging practice where often the methods normally associated with cinematic storytelling need to be adapted to the 360 format. In this paper we investigates some proposed cinematic practices for narrative storytelling in a cinematic VR film set in late 9th century Ireland that follows the perilous journey young Celt as he evades being captured by Viking raiders. From this we will analyze the fidelity of those practices with results coll… Show more

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Cited by 8 publications
(2 citation statements)
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“…A cinematic use of 360 • videos and their application in Cultural Heritage is also described by Dowling et al in [21]. The authors made a 360 • video about the Faoladh legend in late 9th century Ireland and uploaded it on YouTube.…”
Section: Interactive Digital Storytelling Systemsmentioning
confidence: 99%
“…A cinematic use of 360 • videos and their application in Cultural Heritage is also described by Dowling et al in [21]. The authors made a 360 • video about the Faoladh legend in late 9th century Ireland and uploaded it on YouTube.…”
Section: Interactive Digital Storytelling Systemsmentioning
confidence: 99%
“…The free change of viewpoint through VR or AR may therefore cause the viewer to miss moments that are important to the story (Rothe & Hussmann, 2019). A further challenge for the interactor is that the pacing of a film presented in VR becomes imperceptible to the audience and orientation problems can take the viewer out of the film experience (Dowling, Fearghail, Smolic & Knorr, 2018). It is also questionable whether such an experience can be considered as true interactivity if the player/participant is free to look where he or she wants to.…”
Section: Interactive Digital Narrativesmentioning
confidence: 99%