2020
DOI: 10.1109/tg.2020.3015804
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Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity

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Cited by 9 publications
(7 citation statements)
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“…It also included presenting rules and fostering interaction [ 33 ]. Other elements were characterizing visual appeal, ensuring ease of use, promoting learning through action, and maintaining interest [ 37 ]. Additionally, strategies aimed at increasing socialization, recognition, reciprocal benefits, and network exposure [ 38 ].…”
Section: Discussionmentioning
confidence: 99%
“…It also included presenting rules and fostering interaction [ 33 ]. Other elements were characterizing visual appeal, ensuring ease of use, promoting learning through action, and maintaining interest [ 37 ]. Additionally, strategies aimed at increasing socialization, recognition, reciprocal benefits, and network exposure [ 38 ].…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, most prior interventions have required a large amount of live contact with interventionists (either by phone or in person) [ 3 ], which could place a burden on already-busy parents and severely limit the generalizability and sustainability of these interventions outside of controlled clinical trial settings. Currently published systematic reviews highlight the need for scalable interventions that are acceptable to diverse populations [ 3 , 6 , 7 , 8 , 9 ]. Our hope, supported by these interviews, is that an intervention with a strong focus on water promotion for the whole family (as opposed to just warning parents about children’s sugary drink intake), and featuring a warm hand-off by the pediatrician may better address the barriers to healthy drink choice expressed by parents in our sample.…”
Section: Discussionmentioning
confidence: 99%
“…However, whether these findings will translate to a health-system-delivered intervention for families, without additional face-to-face support for parents, is unknown. Finally, while some research supports use of water bottle giveaways [ 2 ] and mobile apps [ 6 ] individually as interventions, we are unaware of any similar prior interventions in the pediatric clinical setting that combine all of these modalities without requiring a high frequency of in-person contact [ 1 , 6 ]. Combining these modalities should be explored to determine the potential to increase reach to racial/ethnic minorities.…”
Section: Discussionmentioning
confidence: 99%
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“…Siguiendo los resultados el VO2máx fue mayor en el grupo experimental en el que se empleó el programa de enseñanza gamificado. En Afonso et al (2020) diseñaron una app con recomendaciones para los padres sobre el estilo de vida de los niños pequeños (hábitos de comer, beber, moverse y dormir) con mecánicas de gamificación para los padres, y un juego serio para sus hijos de 3 a 6 años. Se destaca que existe una gran diversidad de aplicaciones móviles relacionadas con el control de la dieta y la actividad física, principalmente dirigidas a adultos y sin ningún control médico.…”
Section: Discusión Y Conclusionesunclassified