Role-playing games have been a part of scholarly conversations about pedagogy for several decades. However, more work is needed in understanding how gaming pedagogy can best fit with and augment particular disciplines. After provid-ing two examples of role-playing games that have been used successfully in teaching the New Testament, this article argues that role-playing games contribute to theological and religious studies classrooms by forming positive values (e.g. openness to multiple viewpoints, civility, and empathy) and assisting students in integrating their faith and learning. Because of the low-risk settings that games provide, students can practice skills that increase their achievement of learning outcomes and contribute to their value formation and faith formation.