2012
DOI: 10.2139/ssrn.2163948
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Failure to Launch in Two-Sided Markets: A Study of the U.S. Video Game Market

Abstract: In the dynamic two-sided market environment, overpricing one side of the market not only discourages demand on that side but also discourages participation on the other side. Over time, this process can lead to a death spiral. This paper develops a dynamic structural model of the video game market to study launch failures in two-sided markets. The paper models consumers' purchase decisions for hardware platforms and aliated software products and software rms' entry and pricing decisions. This paper also develo… Show more

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Cited by 6 publications
(4 citation statements)
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References 54 publications
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“…Lee (2012) examines the impact of vertically integrated and exclusive software on industry structure and welfare in the U.S. video game industry. Zhou (2012) proposes a framework for studying dynamic pricing problems in a two-sided market, and applies it to the U.S. video game industry; she extends the estimation method proposed by Ishihara and Ching (2012) to estimate her model. Both studies abstract away the used video game market.…”
Section: Japanese Video Game Industrymentioning
confidence: 99%
“…Lee (2012) examines the impact of vertically integrated and exclusive software on industry structure and welfare in the U.S. video game industry. Zhou (2012) proposes a framework for studying dynamic pricing problems in a two-sided market, and applies it to the U.S. video game industry; she extends the estimation method proposed by Ishihara and Ching (2012) to estimate her model. Both studies abstract away the used video game market.…”
Section: Japanese Video Game Industrymentioning
confidence: 99%
“…The latter generates lower profit margins for the console manufacturer, but third party developers bring many highly desirable games franchises and products to the console, making it more attractive for users. Console manufacturers are therefore central players in a two-way "platform" marketplace (Zhou, 2012). This places them within a complex set of partnerships and dependencies.…”
Section: Case Studiesmentioning
confidence: 99%
“…Lee (2012) examines the impact of vertically integrated and exclusive software on industry structure and welfare in the U.S. video game industry. Zhou (2012) proposes a framework for studying dynamic pricing problems in a two-sided market, and applies it to the U.S. video game industry; she extends the estimation method proposed by Ishihara and Ching (2012) to estimate her model. Both studies abstract away the used video game market.…”
Section: Japanese Video Game Industrymentioning
confidence: 99%