2016
DOI: 10.17083/ijsg.v3i1.71
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Factors driving and influencing the development of serious games

Abstract: There are a large variety of serious games aimed at infusing knowledge into both teams and organizations. Some games aims at supporting the team in a given project or development process, whereas others aim at widening the knowledge, skills and competences in an organization on a more general level. In the serious game literature most focus and attention is given to the design and development of digital games. However in Denmark, at least, there has been a growing industry of analogue serious games and serious… Show more

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Cited by 3 publications
(2 citation statements)
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“…The global cognitive assessment and training market is predicted to grow at a compound annual growth rate of over 30% in the next decade (Moller & Hansen, 2016;Research and Markets, 2018). Hundreds of downloadable mobile applications exist on the Android and iOS platforms.…”
Section: Cognitive Trainingmentioning
confidence: 99%
“…The global cognitive assessment and training market is predicted to grow at a compound annual growth rate of over 30% in the next decade (Moller & Hansen, 2016;Research and Markets, 2018). Hundreds of downloadable mobile applications exist on the Android and iOS platforms.…”
Section: Cognitive Trainingmentioning
confidence: 99%
“…Moeller and Kyvsgaard Hansen [3] investigate new analog (not digital) serious games and learning tools in the Danish market, with a focus on the drivers and influencing factors during their development and the effort of making a business out of the serious games. Besides from uncovering some of the basic motivations to design and develop serious games, the paperwhich is based on close interaction and semi-structured interviews with serious game developers -shows how the game developers' interaction with the end-users and their different business strategies, influences the way the game is developed.…”
Section: Boletsis and MC Callummentioning
confidence: 99%