2021
DOI: 10.1007/s10639-021-10622-z
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Factors contributing to teachers’ acceptance intention of gamified learning tools in secondary schools: An exploratory study

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Cited by 28 publications
(41 citation statements)
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“…Overall, the teachers’ perspectives on using gamification in EFL/ESL courses showed some contradictory views ( Krishnan et al, 2021 ; Luo et al, 2021 ). On one hand, Krishnan et al (2021) concluded that it was beneficial for EFL teachers to use gamification, because it could aid the English language teachers and provide a wider toolkit for designing teaching activities.…”
Section: Resultsmentioning
confidence: 99%
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“…Overall, the teachers’ perspectives on using gamification in EFL/ESL courses showed some contradictory views ( Krishnan et al, 2021 ; Luo et al, 2021 ). On one hand, Krishnan et al (2021) concluded that it was beneficial for EFL teachers to use gamification, because it could aid the English language teachers and provide a wider toolkit for designing teaching activities.…”
Section: Resultsmentioning
confidence: 99%
“…Gamification elements such as leader boards, progress bars, badges, and points could increase students’ engagement and motivation, help the learners become aware of how far they advanced in the level, and promote growth by encouraging healthy competition and collaboration. On the other hand, Luo et al (2021) investigated the factors that influence teachers’ intention to use gamification in secondary schools in China and found that these EFL teachers showed negative attitudes toward gamification. These secondary school teachers in China were dubious about the capacity of gamification in providing learning opportunities, and it weakening of pedagogical purposes and teaching efficiency.…”
Section: Resultsmentioning
confidence: 99%
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“…This model was extensively tested (Davis & Venkatesh, 1996 ; Venkatesh et al, 2003 ) and has been comprehensively researched in education (Lavidas et al, 2020 ; Qashou, 2021 ; Yunus et al, 2021 ). However, the model has been criticized for being too conservative to provide practical advice on how to improve PU and PEU (Luo et al, 2021 ; Wong, 2016 ). At the same time, it was also criticized for being overly simplistic when used in the absence of external variables (Huang & Teo, 2021 ).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Technical and management obstacles are highly cited barriers to utilizing gamification, but teacher characteristics emerged as a contributing factor as well. Among the latter, lack of sufficient knowledge on gamification and skills for its implementation, attitude, control, and risk avoidance emerged as personal variables relevant to acceptance intention [29], [38], [39].…”
Section: Attitude Familiarity Experience and Personality In Relation ...mentioning
confidence: 99%