2020
DOI: 10.3389/fnhum.2020.00096
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Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis

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Cited by 404 publications
(345 citation statements)
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“…For example, the task that participants were asked to complete did not involve physical locomotion. Many users report of negative side effects relating to HMDs the context of virtual locomotion (see e.g., Saredakis et al, 2020).…”
Section: Limitationsmentioning
confidence: 99%
“…For example, the task that participants were asked to complete did not involve physical locomotion. Many users report of negative side effects relating to HMDs the context of virtual locomotion (see e.g., Saredakis et al, 2020).…”
Section: Limitationsmentioning
confidence: 99%
“…), while low emotion (LE) environments did not contain elements that may have had a major effect on the users' emotions (e.g., cognitive tasks, walking scenario, etc.). The categorization of virtual environments used was inspired by the one used in by Saredakis et al (2020).…”
Section: Table Categorizations Of Virtual Environmentsmentioning
confidence: 99%
“…The following abbreviations were used: MT, minimal/cognitive task; RE, realistic environment; LE, low emotion/arousal; HE, high emotion/arousal; 2D, two-dimensional; 3D, three-dimensional; M, males; F, females; VR, virtual reality; nr, nonreported (or impossible to evaluate); SS, simulator sickness; ne, not evaluated. meta-analysis on SS in HMD-mediated VR of Saredakis et al (2020). In their meta-analysis, Saredakis et al (2020) reported 28 for the total SSQ, as pooled mean among all the studies they analyzed.…”
Section: Table Categorizations Of Virtual Environmentsmentioning
confidence: 99%
“…Data from one of the users was discarded due to recording errors. Test subjects reported eight or fewer SSQ symptoms which is categorized as minimal symptoms, indicating the VR experience did not impact users' operation of the system (Kennedy et al, 2001;Saredakis et al, 2020). Further analysis of the SSQ was conducted and cut-off scores were defined based on the 75th percentile of the calibration sample, to represent the majority of users in the test sample, to detect whether users were adversely affected by exposure to the virtual reality scenario (Kennedy et al, 1993).…”
Section: Simulation Sicknessmentioning
confidence: 99%
“…experiences/environments. Metrics for the effects that simulated stimuli have on test subjects have been developed and examined extensively (Kennedy et al, 1993(Kennedy et al, , 2001Saredakis et al, 2020) and should be applied in future studies involving similar technologies.…”
Section: Future Work With Virtual Reality and Biocybernetic Adaptationmentioning
confidence: 99%