2017
DOI: 10.4162/nrp.2017.11.4.340
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Factors affecting vegetable preference in adolescents: stages of change and social cognitive theory

Abstract: BACKGROUND/OBJECTIVESDespite the importance of consuming sufficient amounts of vegetables, daily vegetable intake among adolescents in Korea is lower than the current dietary recommendation. The objective of this study was to examine determinants affecting vegetable preference in order to suggest a stage-tailored education strategy that can promote vegetable consumption in adolescents.SUBJECTS/METHODSAdolescents (n = 400, aged 16-17 years) from two high schools participated in a cross-sectional study. Survey v… Show more

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Cited by 9 publications
(7 citation statements)
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“…Conversely, practical strategies for promoting a healthy diet could be implemented in educational programs. A study [60] explored factors affecting the preference for vegetables among high school students. Regardless of the adolescents' weight status (BMI), the personal factors determinant for increasing vegetable intake resulted in positive attitudes towards plantbased foods and self-efficacy, that is, adolescents' confidence to make their own choices and achieve personal goals.…”
Section: Discussionmentioning
confidence: 99%
“…Conversely, practical strategies for promoting a healthy diet could be implemented in educational programs. A study [60] explored factors affecting the preference for vegetables among high school students. Regardless of the adolescents' weight status (BMI), the personal factors determinant for increasing vegetable intake resulted in positive attitudes towards plantbased foods and self-efficacy, that is, adolescents' confidence to make their own choices and achieve personal goals.…”
Section: Discussionmentioning
confidence: 99%
“…Permainan edukasi menjadi alternatif bentuk edukasi yang diberikan pada anakanak maupun remaja dengan tujuan agar lebih mudah dalam peningkatan minat dan informasi yang akan diberikan. Permainan edukasi ini merupakan media visual yang memiliki kelebihan dibandingkan media visual yang lainnya karena melibatkan pemain secara langsung dalam menentukan hasil akhir dari game yang dimainkan (Woo & Lee, 2017) (Wijayanti et al, 2021). Permainan edukasi dikemas untuk merangsang daya pikir termasuk meningkatkan konsentrasi dan memecahkan masalah (Zulfan & Baihaqi, 2018).…”
Section: Pembahasanunclassified
“…The current study, in design and approach, is grounded in the theoretical framework of Bandura's Social Cognitive Theory (SCT). SCT explains behavior using a three-stage, dynamic model linking personal factors, environmental factors, and behavior [30,31]. This study's SCT framework involves collaborations with partnering physicians and local agricultural leaders to support environmental change and social learning.…”
Section: Study Aims and Hypothesesmentioning
confidence: 99%