2016
DOI: 10.1504/ijmc.2016.078720
|View full text |Cite
|
Sign up to set email alerts
|

Factors affecting consumer stickiness to continue using mobile applications

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
30
0
1

Year Published

2019
2019
2022
2022

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 29 publications
(36 citation statements)
references
References 19 publications
2
30
0
1
Order By: Relevance
“…However, the influence of EE does not have a strong influence on PE, SI and CI. These results are against previous findings ( Fang and Fang, 2016 ; Kim and Malhotra, 2005 ; Marinković et al, 2020 ), but consistent with results from Yuan et al (2016) and Chopdar and Sivakumar (2019) . Because users gained enough experience from their previous usage of FDAs, the recognition and familiarity of FDAs will increase by their usage experience.…”
Section: Discussionsupporting
confidence: 92%
See 1 more Smart Citation
“…However, the influence of EE does not have a strong influence on PE, SI and CI. These results are against previous findings ( Fang and Fang, 2016 ; Kim and Malhotra, 2005 ; Marinković et al, 2020 ), but consistent with results from Yuan et al (2016) and Chopdar and Sivakumar (2019) . Because users gained enough experience from their previous usage of FDAs, the recognition and familiarity of FDAs will increase by their usage experience.…”
Section: Discussionsupporting
confidence: 92%
“…Effort expectancy (EE) as a fundamental variable of UTAUT is defined as the degree of ease associated with users' utilisation of a certain technology ( Venkatesh et al, 2003 ). EE positively affects users' continuance usage intention of using mobile apps ( Kang, 2014 ; Fang and Fang, 2016 ), and has also been proved on FDAs ( Ray et al, 2019 ). Specifically, in this study, EE refers to users’ perceived easiness of using FDAs generating higher continuance intentions to use them during the COVID-19 pandemic.…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 92%
“…Almost 30% of the apps available in the app stores are for games and entertainment. Social networking app usage is moderated by gender and age (Fang and Fang, 2016;Hwang et al, 2016).…”
Section: The Literaturementioning
confidence: 99%
“…Continuance, the state of the app remaining on the device and in use, depends on its meeting expectations of perceived value during first-time use (Karahanna et al 1999). Habit formation develops from frequent use and usefulness concluded from actionoutcome associations (Oliver, 1980;Sheth et al 1991;Aarts et al 1997;Ouellette and Wood 1998;Limayem et al 2007;Fang and Fang 2016;Lingawi et al 2016).…”
Section: Continuance and Habit Formationmentioning
confidence: 99%
“…Trust and loyalty in the customer-brand relationship is founded partly on customer engagement (So et al 2016) but also on perceived value and satisfaction with the product (Fornell et al 1996;Cronin et al 2000;Venkatesh and Davis 2000;Bardhan et al 2010;Wang 2014). Aside from trust in the agency producing the app, trusted messengers, typically from key constituencies, via word of mouth are also key to preserving a trusted brand (Oliver 1980;Ouellette and Wood 1998;Limayem et al 2007;Fang and Fang 2016).…”
Section: Continuance and Habit Formationmentioning
confidence: 99%