2013
DOI: 10.1111/cgf.12157
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Factorized Point Based Global Illumination

Abstract: The Point-Based Global Illumination (PBGI) algorithm is composed of two major steps: a caching step and a multiview rasterization step. At caching time, a dense point-sampling of the scene is shaded and organized in a spatial hierarchy, with internal nodes approximating the radiance of their subtrees using spherical harmonics. At rasterization time, a microbuffer is instantiated at the unprojected position of each image pixel (receiver). Then, a view-adaptive level-of-detail of the scene is extracted in the fo… Show more

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Cited by 9 publications
(6 citation statements)
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“…The method works iteratively with the input of the current GS iteration stored in the TF buffer by the previous GS iteration. The second observation by Wang et al [WHB∗ 13] points out that the BSH cuts gathered to fill the micro‐buffers end up to be very similar for receivers which are close in position and normal. We further develop this idea by traversing H using a mipmapped version of the G‐buffer proposing a new mipmapping operator for normal vectors (see Fig.…”
Section: Real‐time Pbgimentioning
confidence: 99%
See 1 more Smart Citation
“…The method works iteratively with the input of the current GS iteration stored in the TF buffer by the previous GS iteration. The second observation by Wang et al [WHB∗ 13] points out that the BSH cuts gathered to fill the micro‐buffers end up to be very similar for receivers which are close in position and normal. We further develop this idea by traversing H using a mipmapped version of the G‐buffer proposing a new mipmapping operator for normal vectors (see Fig.…”
Section: Real‐time Pbgimentioning
confidence: 99%
“…This algorithm is free from noise, accounts for long‐range indirect lighting and reproduces an important subset of GI effects. Its evolutions demonstrate high scalability for parallel architectures [REG∗ 09, HREB11] and out‐of‐core execution [Tab12], robustness to compression [BB12] and factorization [WHB∗ 13], the ability, to a certain extent, to cope with nondiffuse effects [WMB15], and scalability to render complex scenes from a very large number of viewpoints [KBLE19]. Our key observation is that a 3D scanning colored point cloud already provides the input of a PBGI tree avoiding the significant amount of work requested at caching time.…”
Section: Related Workmentioning
confidence: 99%
“…Image‐space clustering is also employed in point‐based global illumination (PBGI) [WHB*13], where tiles are repartitioned using a k‐means clustering. Assuming coherence of grouped pixels, a baseline cut through the scene hierarchy is established per tile.…”
Section: Related Workmentioning
confidence: 99%
“…Holländer et al [HREB11] further improved fine‐grained parallelism of the adaptive cut computation. A number of approaches have been proposed to improve the cut computation, including importance‐driven point projection based on an initial clustering [MW11], cut picking algorithm for HDR imaging [Tab12], and tree‐cut/microbuffers factorization based on spatial coherence [WHB*13]. The PBGI memory issue has been tackled with an out‐of‐core framework for PBGI, providing a cache‐coherent tree construction and traversal [KTO11], and with an in‐core solution which quantizes all tree nodes against a small set of representatives, learned on‐the‐fly [BB12].…”
Section: Previous Workmentioning
confidence: 99%